Nintendo is gearing up to release the highly anticipated Switch 2, which, while not positioned as high-performance hardware, promises a range of exciting features. The new console will incorporate Nvidia-powered DLSS upscaling and hardware ray tracing capabilities, enhancing the gaming experience significantly.
During a recent Q&A session, a Nintendo representative confirmed the Switch 2’s support for DLSS upscaling, highlighting that it is a technology the company will utilize as it continues to develop games. Takuhiro Dohta from Nintendo’s Entertainment Planning and Development Department mentioned the console’s capacity to output to a TV at a maximum of 4K resolution. Developers will have the flexibility to choose whether to use this native resolution or to upscale from a smaller resolution.
Additionally, the Switch 2’s GPU will support real-time ray tracing, offering another innovative tool for game developers to enhance their graphics and gameplay experiences.
Nvidia further detailed the technology behind the Switch 2 in a recent blog post, noting that the console’s custom Nvidia processor includes dedicated RT Cores for ray tracing and Tensor Cores for AI functionalities, such as DLSS. The console will also feature AI-driven elements like face tracking and automatic background removal for video chat applications.
Overall, Nvidia estimates that the Switch 2 delivers ten times the graphical performance of its predecessor, the Nintendo Switch. This significant boost allows developers greater creative freedom when designing new games. Additionally, the new console will support HDR, 4K graphics, and frame rates of up to 120fps.
The Nintendo Switch 2 is set to launch on June 5 at a price of $450, with preorders opening on April 9. The gaming community eagerly anticipates this new entry, poised to elevate the gaming experience to new heights.