The Tempered Monsters in Monster Hunter Wilds represent the ultimate challenge for hunters, emerging as formidable foes as players progress to the endgame of the campaign. These battle-hardened creatures not only provide the richest rewards but also pave the way for crafting the coveted Artian Weapons. This guide reveals strategies for defeating these tough adversaries and maximizing your loot potential.
What are Artian Weapons and Tempered Monsters in Monster Hunter Wilds
Tempered Monsters and Artian Weapons become accessible after completing Chapter 4-3: Wyvern Sparks and Rose Thorns. Here’s a brief overview:
- Chapter 3-5 concludes the main story arc.
- After completing the story, players shift to a more open-ended quest structure focused on hunting and completing missions to elevate their Hunter Rank.
- Upon achieving Hunter Rank 20, players embark on the Wyvern Sparks and Rose Thorns quest, revisiting the Ruins of Wyveria.
- This mission leads to confrontations with a Lala Barina and a Guardian Fulgur Anjanath, the first Tempered Monster encountered.
How to Track Down Tempered Monsters
Tempered Monsters present some of the toughest battles in Monster Hunter Wilds. Scarred from previous encounters, these creatures surpass their standard counterparts in difficulty. To locate a Tempered Monster, players can consult the world map biomes to identify currently active monsters in various locations. Look for the distinctive blue glow that marks these targets, indicating their presence compared to the standard green markers for other creatures.
Tempered Monster Materials
Hunting down Tempered Monsters is essential as they yield both regular loot and rare endgame materials necessary for crafting Artian Weapons—rank 6, 7, and 8 gear. Once sufficient materials are collected, players should visit Gemma at their base and choose the Forge Artian Weapons option to create powerful armaments.
How to Craft Artian Weapons
Crafting Artian Weapons differs substantially from creating Low Rank or High Rank weapons. Players must select three materials of the same rarity to form a successful weapon combination. Here are key points to consider:
- Only materials of the same rank (6, 7, or 8) may be combined.
- Each material possesses elemental properties or status ailments.
- Using multiple materials with identical properties will grant the weapon that effect, while mixing different properties results in a non-elemental weapon.
- For example, combining 2x Thunder and 1x Sleep yields a Thunder-element weapon, whereas 1x Thunder, 1x Sleep, and 1x Dragon would produce a non-elemental weapon.
Different weapon categories have their own material requirements:
- Great Sword: 2x blade and 1x tube
- Long Sword: 1x blade and 2x tube
- Sword & Shield: 1x blade, 1x tube, and 1x disc
- Dual Blades: 2x blade and 1x disc
- Hammer: 2x disc and 1x tube
- Hunting Horn: 1x disc and 2x device
- Lance: 1x blade and 2x disc
- Gunlance: 2x disc and 1x device
- Switch Axe: 2x blade and 1x device
- Charge Blade: 1x blade, 1x disc, and 1x device
- Insect Glaive: 1x blade, 1x tube, and 1x device
- Light Bowgun: 1x tube and 2x device
- Heavy Bowgun: 1x disc, 1x tube, and 1x device
- Bow: 2x tube and 1x device
This guide has covered the key elements of tackling Tempered Monsters and crafting Artian Weapons in Monster Hunter Wilds. Continue your journey by taking out tougher foes to enhance your Hunter Rank.
As you progress, expect to encounter more challenging Tempered Monsters, allowing you to create even higher-tier gear, including rank 7 and rank 8 weapons.
For additional tips and insights into your monster-hunting adventures, explore our Monster Hunter Wilds guides hub for comprehensive strategies and guidance.