Veteran game developer Ken Levine recently shared his insights on generative AI and its implications for video game development, as well as details about his upcoming game, “Judas.” Levine emphasized the potential of generative AI as a “very powerful” tool but pointed out its limitations, particularly in terms of understanding continuity in storytelling.
Levine noted, “Generative AI currently struggles with persistence. For example, if a character were to change direction after an action, the AI fails to recall where it has been.” He believes that while AI may take on roles in technical aspects of game development—like managing bug databases—it still cannot create a compelling narrative that adheres to classic storytelling structures, saying, “Have you seen it write a good 20-page movie scene-by-scene? It doesn’t know how to do that.”
As for “Judas,” Levine disclosed that generative AI played no part in its development, aside from minor uses for enhancing bug tracking. He stated, “At the moment, I’m not overly impressed by generative AI’s contribution to game development. I anticipate its role will evolve, but at this point, I’m not concerned about it replacing jobs in the industry.”
In discussing “Judas,” Levine highlighted the game’s high stakes, differentiating it from other media that often dilute tension due to overuse of dramatic scenarios. He stressed that maintaining a balance where players feel urgency while allowing them to explore is crucial. “This game’s stakes are unprecedented for us. We want players to feel they can delve into the environment without feeling rushed,” he explained.
The development of “Judas,” which has been underway for over five years, initially started with a more limited scope, but as ambitions grew, so did the project’s complexity. Levine acknowledged that creating a game that responds meaningfully to player decisions remains a significant challenge.
In reflecting on the evolution of gaming, Levine expressed a belief that the industry is still figuring out its identity. He remarked, “Despite being over 50 years old, we still don’t fully understand what video games are or can become. Look at cinema, which had a clearer direction by 50 years in.”
Currently, “Judas” is under development for PlayStation 5, Xbox Series X|S, and PC, although no release date has been announced. For more insights, be sure to explore our video feature discussing what “Judas,” a narrative-focused first-person shooter, is all about.