Josef Fares, the renowned director behind “It Takes Two” and the highly anticipated game “Split Fiction,” has made it clear that Hazelight Studios will never venture into the realm of live-service games. In a recent interview, Fares stated, “We will not have them, I do not believe in them. I think live-service is not the right way to go. I hope more and more developers focus on their passion and what they believe in.”
Emphasizing the importance of creativity in game development, Fares acknowledged the financial pressures that may drive studios toward live-service models but stressed the need for a balance between financial viability and artistic integrity. He highlighted Hazelight’s success as proof that “trusting in your vision” can attract a substantial audience. Notably, the studio’s previous title, “It Takes Two,” achieved remarkable success by surpassing 20 million copies sold.
As the industry trends increasingly toward live-service games, results have varied among studios. Although PlayStation’s recent endeavors, like “Helldivers 2,” have performed well, others, such as “Concord” and various canceled projects, have struggled. Bungie veteran Joe Tung supports the live-service model, arguing it encourages developers to prioritize long-term player welfare. Ubisoft has also announced plans to intensify focus on live-service games and open-world adventures in its upcoming titles.
Furthermore, Fares has addressed the implications of AI and its integration into gaming, underscoring the importance of adapting to emerging technologies. Hazelight’s next release, “Split Fiction,” set to debut on March 6 for PC, PS5, and Xbox Series X|S, will continue the studio’s tradition of co-op adventure games, following the journey of two women, Zoe and Mio, as they navigate through imaginative and science fiction-inspired environments.