Fallout 76: From Launch Setback to Major Success
Fallout 76 has transformed from its troubled launch in 2018 into a thriving online RPG, marking a significant turnaround for Bethesda and Microsoft nearly seven years later. Jeff Gardiner, a former project lead for the game, reflected on the tumultuous journey of creating and maintaining this multiplayer experience.
Gardiner elaborated on the challenges of working on a live-service game, stating, “The stress never goes away.” He shared personal encounters with criticism, recalling a memorable experience when he was confronted in public about the game’s issues. “I got yelled at in an Apple Store, I’ll never forget.”
Despite these obstacles, Gardiner takes pride in the evolution of Fallout 76. He noted that following the launch challenges, the game’s reception improved significantly, further boosted by the success of the Amazon TV series based on the franchise. “When you put a game out that’s that maligned, especially after a team that has achieved so much success, morale internally can be really challenging,” Gardiner admitted. “My goal was to help the team reconnect with the game.”
Today, Gardiner considers Fallout 76 one of his greatest professional achievements. He noted, “People often ask, ‘What’s your favorite game you’ve worked on?’ Because Fallout 76 had such a difficult start and then turned into a success, it’s probably my favorite.”
The game continues to evolve with significant updates, including the recently introduced Gleaming Depths expansion that allows players to interact with pets such as the Bombay Cat and German Shepherd. Looking to the future, players can anticipate the ability to become a ghoul later this year. Fallout 76 is currently available on Game Pass, appealing to both new players and returning veterans eager to experience its ongoing development.