Neil Druckmann, a prominent figure in the gaming industry, has played a crucial role in the success of acclaimed franchises such as The Last of Us and Uncharted. Recently, at the DICE Summit, Druckmann shared insights into his creative process, including the challenges and doubts he faces while developing new projects.
Druckmann expressed that, aside from 2009’s Uncharted 2: Among Thieves, he has often felt uncertain about the success of his projects during their development. “Every other project where I was at the head of it, I was sure at many points that we were not going to succeed,” he noted. He emphasized the importance of perseverance in the face of self-doubt.
The complexity of game development, including managing large teams and hefty budgets, contributes significantly to his anxiety. Druckmann stated, “There’s all this pressure. There’s no formula for how to succeed. You can never guarantee success. All you can do is follow your instincts and trust the process.”
He explained that at Naughty Dog, the collaborative process involves rigorous vetting of ideas and iterative development. “Our first idea is never the best one. We often need to explore several iterations before discovering something unique,” he remarked. “Accepting that throwing away work is a part of the process can be frustrating, but it’s essential for overcoming doubt.”
Druckmann also underscored the importance of a structured schedule to guide the creativity of the team. While he may not personally enjoy strict timelines, he acknowledges that they are vital for maintaining focus. “Without a schedule, we’d just keep iterating,” he stated.
Currently, Druckmann is directing Naughty Dog’s new project, Intergalactic: The Heretic Prophet, and is also rumored to be involved in The Last of Us 3. In addition to his work in gaming, he collaborated with Craig Mazin on Season 2 of The Last of Us, which is set to premiere on HBO in April.