Andy Gavin, co-founder of Naughty Dog, recently shared insights on the strategic decision for the company to sell to Sony in 2001. In a LinkedIn post, he revealed that the decision stemmed from escalating development costs that became increasingly challenging to manage.
Initially, game development was relatively affordable, with early ’80s projects costing around $50,000. However, expenses significantly increased over the years, with 1992’s Rings of Power costing about $100,000 and the first Crash Bandicoot game reaching $1.6 million. By 2001, development costs for Jak and Daxter soared to over $15 million, and the subsequent Jak 3 pushed costs between $45 million and $50 million.
Gavin highlighted the pressure of financing such projects independently, noting that the burden of rising expenses is still a systemic challenge within the video game industry today. He emphasized that most developers lack the resources to fund their own games, which gives publishers considerable leverage.
Naughty Dog’s partnership with Sony was not solely about financial security; it was aimed at empowering the company to create high-quality games without the crushing fear of potential failures due to skyrocketing costs. Reflecting on this decision, Gavin stated, “It was the right call. AAA games have only gotten more expensive since then,” with modern titles now costing upwards of $300 million to develop.
Gavin, who departed from Naughty Dog in 2004 before the emergence of its renowned franchises like Uncharted and The Last of Us, expressed confidence that the sale allowed Naughty Dog to maintain stability and realize its creative ambitions.
The discussion around rising development costs is gaining traction within the gaming community, with notable industry figures like former Sony executive Shawn Layden claiming that the current AAA video game model is unsustainable due to these financial pressures.
Currently, Naughty Dog is led by Neil Druckmann, who is not only the president of the studio but also the writer for their upcoming game, Intergalactic: The Heretic Prophet. Druckmann continues to influence the narrative landscape of the franchise, including his involvement with HBO’s adaptation of The Last of Us and the anticipated The Last of Us: Part III.